Johanna is an artificer who loves creating strange and powerful constructs.
She’s the second child of the Prokuri family. Her talent for mechanics bloomed at the age of 7 when she created a small walking automaton, which she used to put the blame on after accidentally breaking an exotic flower pot.
For the last few years she started to have a blockade, preventing her from coming up with new construct ideas. She took a long but unsuccessful journey when she turned 20 to gain more inspiration and returned one year later, right before the Awakening festival in Donnerwald takes place.
Little did she know that her life will soon be turned upside down.
A weak physical attack which deals up to 2 damage.
Think for a moment on how to solve this situation. Recovers 1 SP.
Johanna uses some Woy to generate one additional Timewheel. This allows her group to perform an additional action per turn.
Johanna can use one of her many constructs as a shield and give it commands. They all cost Woy and further constructs can be unlocked by triggering her inspiration.